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Xamarin Crossplatform Application Development, by Jonathan Peppers
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Develop productionready applications for iOS and Android using XamarinAbout This Book
- Write native iOS and Android applications with Xamarin
- Add native functionality to your apps such as push notifications, camera, and GPS location
- Learn various strategies for cross-platform development
This book is for C# developers who are interested in mobile application development. If you have experience with desktop or web applications, this book will serve as a great tool to give you a head start with cross-platform development.
What You Will Learn- Familiarize yourself with Apple's MVC design pattern
- Understand the Android activity lifecycle
- Share C# code across platforms
- Implement a web service with Azure Mobile Services
- Deploy and debug your application on mobile devices
- Call native Objective-C or Java libraries from C#
- Use Xamarin.Mobile for camera, contacts, and location
- Submit your app to the Apple App Store and Google Play
Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on both iOS and Android, whilst leveraging the best native features of both. Xamarin's tools help solve this requirement by giving developers a single toolset to target both platforms.
"Xamarin Cross-platform Application Development" is a step-by-step guide for building professional applications for iOS and Android. The book walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications.
This book begins with iOS and Android application fundamentals, then moves on to sharing code, and eventually digs deeper into native functionality. By the end of the book, readers will have successfully built a cross-platform application ready for submitting to app stores. You will gain an in-depth knowledge about the concepts of building cross platform applications.
"Xamarin Cross-platform Application Development" also covers native iOS and Android APIs, unit testing, building a real web service with Windows Azure, push notifications, interacting with the camera and GPS, leveraging Java and Objective-C libraries, and finally app store submission. Towards the end of the book you will feel confident in developing your own Xamarin applications.
"Xamarin Cross-platform Application Development" will teach you everything you need to know to develop an end-to-end, cross-platform solution with Xamarin.
- Sales Rank: #1601854 in Books
- Published on: 2014-02-18
- Released on: 2014-02-18
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .60" w x 7.50" l, 1.00 pounds
- Binding: Paperback
- 262 pages
About the Author
Jonathan Peppers
Jonathan Peppers is a Xamarin MVP and the lead developer of the popular crossplatform game, Draw a Stickman: EPIC. Jon works for Hitcents, a software development company based in Bowling Green, Kentucky. He has been working with the C# programming language for over 7 years. He has also been working with technologies such as WinForms, WPF, ASP.NET WebForms, and ASP.NET MVC. In recent years, Hitcents has been heavily investing in mobile development with Xamarin and has developed nearly 40 mobile applications across multiple platforms.
Most helpful customer reviews
4 of 4 people found the following review helpful.
Good overview for getting started with cross platform development.
By Giorgi
The book provides a good overview for cross platform development. The book goes through building an iOS and Android application with a shared business logic layer by using Portable Class Libraries. It also has an example of using dependency injection for injecting platform specific implementations and MVVM pattern for extracting common code a reusable library.
Another nice thing is that the sample app uses Azure Mobile Services for storing user data and sending push notification so users will get an overview of Azure as well. Also, the book shows the steps needed for deploying the application to Google Play Store and Apple App Store which is especially helpful for beginners.
The book would be better if it had a chapter about MVVM frameworks such as MvvmCross or ReactiveUI but I guess it is out of the scope of the book. However if you are serious about building a production cross platform application with Xamarin I recommend using any of those existing frameworks instead of inventing the bicycle.
2 of 2 people found the following review helpful.
Xamarin Cross-Platform Dev Intro
By Joyce Binam
If you're getting started in cross-platform (particularly iOS and Android) Xamarin programming, Jonathan Peppers' "Xamarin Cross-platform Application Development" might be the book for you.
Structure-wise, the first two chapters provide the basics of the tools and, of course, the obligatory "Hello …" sample app: In this case, "Hello Platform".
The next 5 chapters focus largely on the development and deployment of a cross-platform "XamChat" application. There are individual chapters focusing on the iOS and Android aspects as well as a chapter on creating the cross-platform aspects.
The last few chapters cover various topics common to Xamarin/mobile development (3rd party components, binding to native libraries, GPS, Camera, Contacts and app stores).
One of the key benefits of Xamarin development is the opportunity for code-sharing between mobile apps (iOS, Android and Windows Phone). As Xamarin is primarily focused at Android and iOS, both Xamarin's web site and this book, provide only passing mention of WP8 development. That said, many of the techniques discussed in the book on cross-platform development, would carry over to a Windows phone app.
This book has a number of strong points; It covers many of the major areas that mobile developers and Xamarin developers will run into. It covers the basics of the software needed for each platform. It covers the tools and how to use them. It discusses some of the platform-specific controls and techniques. It discusses how to use the basic facilities that most apps use (camera, GPS, etc). And it covers a lot of the details of getting your app into the iOS App Store and Google Play.
What this book won't provide is a lot of detail about Android development and iOS development; which is to say, if you're doing a moderately complex app, you're bound to get into areas not covered by this book. Android and iOS are both very rich platforms and to cover either in great detail would require separate books, so it would be unreasonable to expect this book to cover both platforms in great detail. So if you're unfamiliar with these platforms, you'll need additional resources.
The book seems to assume the reader is going to go with the MVVM (Model-View-ViewModel) design pattern. In fact, MVVM Cross is probably the most popular development framework for Xamarin and so, this is probably not a bad assumption. But readers should be aware that other patterns can be used as well.
Xamarin provides Xamarin Studio (a cross-platform IDE for Xamarin apps) as well as Visual Studio integration. This book only looks at Xamarin Studio, so if you're using the Visual Studio integration, some aspects of project management will be different.
Bottom line: If you're getting started with Xamarin programming, this book is a really good introduction. It covers the basics of Xamarin and general mobile development; certainly enough to get anyone up and running and writing basic applications. This book would be of limited value to someone who's already done some Xamarin development and it would be of limited value as a long-term reference.
2 of 2 people found the following review helpful.
Good intro to Xamarin
By SPSamL
I received a preview copy of this book to review. I've been a SharePoint developer for 8 years, but am looking into changing focus to something new. Mobile is hot and probably isn't cooling off soon.
While I didn't dig into the examples, I did read through the chapters. The example that they use throughout the book is easy to follow and allows for utilizing the basics of Xamarin development for both an iOS and Android app. PCLs are covered as are push notifications (Apple Push and Azure Mobile Services), submitting to the app stores, and using other device resources (camera, contacts, GPS).
There's 2 things that I'd like to see covered that aren't. First, the examples are all done on a Mac so it doesn't show connecting to a Mac when developing on Windows. Second, it doesn't cover the new Xamarin.Forms feature. However, that was announced just recently and this book was published well before that.
If you're needing something to get you started, this is a great option for that.
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